Game sales pass go, SA collects cash

Students who walked through the Marvin Center this week might have seen a small booth on the main floor, adjacent to the information desk, selling the new game on campus known as GWopoly.

While it is inspired by the popular best-selling game Monopoly, GWopoly has its own unique qualities reflecting GW’s campus.

The Student Activities Center organized the game as a way to boost campus spirit. The idea came to Matthew Kernkraut, former vice president of Student Activities for the Student Association, last spring as a way of letting students create change at GW.

Mike Gargano, assistant vice president for Student and Academic Support Services, said more than 150 games have been sold. Kernkraut said sales exceeded his expectations.

The sales have been incredible, and the feedback from students only more positive, he said. Each time somebody buys a game, the sales end up multiplying the next day.

Sales have been so exceptional that SAC has decided to extend sales of the game through this week. SAC is contemplating opening up new venues at which the game will be sold and exploring different payment plans to make it even more accessible to students.

Freshman Jeffery Poushter said the game is just as fun as the original Monopoly to play.

I really liked the game, Poushter said. I wished that they had included Lafayette Hall as a piece of real estate, but other than that I would definitely recommend it to my friends.

While Kernkraut is not completely sure how the revenue generated from the game will be used, he said the money will be going back to the students. He said students should not judge success by numbers alone.

GWopoly can serve as a model – a model that can show the community how both the students and administration can work together in creating something that all can benefit from and enjoy, he said.

-Francesca Di Meglio contributed to this report.

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